@startuml
sprite $new_releases [48x48/16] {
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}


!define MATERIAL_NEW_RELEASES(_alias) ENTITY(rectangle,black,new_releases,_alias,MATERIAL NEW_RELEASES)
!define MATERIAL_NEW_RELEASES(_alias, _label) ENTITY(rectangle,black,new_releases,_label, _alias,MATERIAL NEW_RELEASES)
!define MATERIAL_NEW_RELEASES(_alias, _label, _shape) ENTITY(_shape,black,new_releases,_label, _alias,MATERIAL NEW_RELEASES)
!define MATERIAL_NEW_RELEASES(_alias, _label, _shape, _color) ENTITY(_shape,_color,new_releases,_label, _alias,MATERIAL NEW_RELEASES)
skinparam folderBackgroundColor<<MATERIAL NEW_RELEASES>> White
@enduml